Understanding Ranks and MMR in Rocket League (2024)

At its core, Rocket League is a competitive game, centered around the grind to hit the very highest rank. Countless players grind for hours on end, refining their mechanics and game sense to one day see the glowing white emblem of the Supersonic Legend rank blazoned on their screen. However, Rocket League ranks operate a bit differently than the ranking systems from other games, and some of the most experienced players are not completely well-versed with the system. Let’s dive into how ranks, and the MMR system behind them, work in Rocket League, starting with how the ranked game modes work in the first place.

Playing Ranked

Before hopping into the ranked game mode, there are a few requirements before you can play or actually receive a rank. In order to queue into ranked, your account level must be at least 10. However, keep in mind that this restriction is for queuing into ranked; players who do not meet the requirement to queue can still play ranked if they are in a part where an eligible player is the leader, for better or worse.

Once you are able to play ranked games, you must play ten games in one game mode to be assigned a rank for that mode. For example, if you want a 2v2 rank, play ten games of ranked 2v2 to be assigned a rank based on your results. As of now, there are six ranked playlists available at a time: 1v1, 2v2, 3v3, 3v3 Rumble, 2v2 Hoops, and either 3v3 Dropshot or Snow Day, which alternate each season.

One important thing to note is that all of your ranks operate independently, so winning or losing a 3v3 match will have no bearing on your 1v1 matchmaking. Now that you know how to get a rank, what ranks are there in Rocket League?

The Rank Spectrum

Let’s take a look at what exactly you’re working towards when you play ranked games: the rank tiers in Rocket League. There are eight distinct tiers, each divided into three ranks and four divisions in each rank. The tiers are as follows: Bronze, Silver, Gold, Platinum, Diamond, Champion, Grand Champion, and Supersonic Legend. If you’re a returning player, that last one may seem unfamiliar; Supersonic Legend was added when Rocket League changed to a free-to-play game and is the new terminal rank. It has no divisions, and the only way to differentiate between them is through MMR and leaderboard placement.

Unlike some other games, ranks count up: a Platinum 3 player is higher than a Platinum 1 player. After you surpass the third rank in a tier, you move on to the next one and start at the bottom. The divisions, from 1 to 4, just tell you how close you are to ranking up or de-ranking. Below is a graphic which shows all the current ranks, with higher ranks going upward and higher ranksets going from left to right.

Understanding Ranks and MMR in Rocket League (1)

A graphic displaying current in-game ranks, courtesy of Epic Games.

A helpful resource for ranks is the Rocket League Tracker Rank Distribution Chart, a reliably accurate database that gives you a breakdown on where each rank stands.

Ranks help establish an easy comparison between yourself and other players and are also the basis on which the end-of- season rewards are determined. However, they are only the cosmetic manifestation of the underlying system behind them, MMR.

How Does MMR Work

MMR, or Matchmaking Rating, is a score that determines what opponents you play against and what your displayed rank is. MMR is a hidden part of the game, not explicitly shown through normal means unless you reach Grand Champion or higher. However, understanding MMR is essential to understanding how matchmaking works. When matchmaking, the game will attempt to put you up against opponents who are very similar to your MMR, whether they are ranked or unranked (as in they have not completed their placements); MMR is a quantification of skill, so the game wants to put you against opponents of similar skill. The same logic applies in team-based modes, where your teammates will be of similar skill to you and the average MMR of the two teams will be close. This system, although not perfect, ensures that you will have fair matches in the vast majority of your games.

Your MMR also determines how quickly your rank changes; if your opponent has a higher MMR than you do, you will usually lose less and gain more MMR, with the opposite if your opponent has a lower MMR. This usually does not matter too much in a lobby of your skill level, but when queuing with players of different ranks, this comes into play more often. Another thing to note is that your MMR is more susceptible to change when you have fewer games played in the season. This is due to a variable in the formula, equivalently called the K-factor in the ELO system, which allows a greater change in your rank. Unranked players may gain absurd amounts of MMR such as 50 by winning games, while players well into their season may only gain the usual 8 to 12; this is important as it means that placement matches are essential if you want to gain MMR in a season, as doing well can help you avoid an arduous climb.

MMR In Parties

As alluded to earlier, MMR works a bit differently when in parties. Some may think it averages the MMR of all the players in a party, and while this was once the case, it was changed due to the issues with skill not scaling linearly, as a high-ranked player could have a disproportionate impact on a lower-ranked lobby even if the average MMR conveyed that everything was fair. Now, in parties, the game averages MMR heavily weighted towards the higher-ranked player, so that games will be incredibly similar to those if they were to have solo-queued. However, when playing as a party, the game also prioritizes other parties to play against, so party status is another factor outside of MMR that influences matchmaking. Finally, in the niche case of choosing to play 3v3 as a party of two, you may not queue unless both players are within three ranks of each other, e.g. a Platinum 3 and a Gold 3 can queue together, but a Platinum 3 and a Gold 2 may not. This is to ensure a fair experience for the third player on your team. MMR operates differently in parties, but the overarching systems remain largely the same.

How To See MMR

We’ve been talking about MMR for a while, but you may be wondering how you can even see your MMR. If you are strictly staying inside the game, the only way to unlock the feature is to be ranked at Grand Champion or Supersonic Legend; this is so because Grand Champion was once the highest rank so MMR was the best way to compare, and now that is true for Supersonic Legend.

However, there are ways outside of the game to check your MMR as well. One of the most common ways is through an online rank-checker such as Rocket League Tracker, which uses a log of your played games to calculate your MMR. Additionally, users of Bakkesmod may already know that you can use a feature to display your MMR; Bakkesmod is a plugin that only works for PC players, but it allows you to view your MMR on each playlist without having to exit the game. There are quite a few ways to check your MMR, and these methods also work for checking your opponents as well, so feel free to get tracking!

Understanding Ranks and MMR in Rocket League (2)

Viewing MMR via Bakkesmod, courtesy of a Reddit post by u/LilCastle

Conclusion

Ranks and MMR are a vital part of Rocket League, so understanding them is essential. I hope this article helped you learn more about how the rank system works, so you can comprehend how your matches will affect your goal. However, just remember that your rank isn’t everything; focus on improvement, and your rank will follow. I hope this guide was helpful, and good luck on the ranked ladder!

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Understanding Ranks and MMR in Rocket League (2024)

FAQs

Understanding Ranks and MMR in Rocket League? ›

MMR refers to “matchmaking rating,” which is an invisible number that determines the skill of each player. With this hidden number, developers will attempt to match players of similar skill with one another. This system happens in both ranked and unranked, but it's a lot more noticeable in ranked.

How is MMR calculated in Rocket League? ›

You gain MMR via wins and losses, and there's no set amount of wins and losses it takes to go up/down. You gain MMR via wins, and can gain more MMR if your opponent had a higher MMR than you.

What is the difference between rank and MMR? ›

MMR VS Rank

If MMR is your overall skill level, rank is a fluid representation of your current position on the path to fulfilling that potential. It helps contextualize where you are on the ladder relative to other players, and also offers meaningful progression in the form of tiers and divisions.

What rank is 1300 MMR in Rocket League? ›

Rocket League Ranks
Tier / Players TrackedDivision IDivision II
Grand Champion III 1,320 players (0.08%)1,283 — 1,2981,300 — 1,314
Grand Champion II 2,441 players (0.15%)1,235 — 1,2381,240 — 1,256
Grand Champion I 3,792 players (0.23%)1,164 — 1,1781,180 — 1,195
Champion III 7,616 players (0.46%)1,115 — 1,1181,120 — 1,134
19 more rows

How does the ranking system work in Rocket League? ›

As you win Competitive Matches you will be promoted to higher Divisions and Ranks. Losing more matches than you win will demote you to lower Divisions and Ranks. Both Grand Champion and Supersonic Legend have their own Season Rewards at the end of each Season, as well as Rank-specific Titles.

What is the average rank in RL? ›

Thanks. Average is Gold 3 for 3v3's. If you actually look at gameplay, like a saved replay from when we were all bronze, you'd actually understand how much you've grown and gotten better. Its hard to realize it, but even being Gold is much, much better than where we all started out.

How do you get your MMR up in Rocket League? ›

There is no fixed amount of games that you need to rank up. Ranking up depends not only on wins and losses, but also the difficulty of the matches.

What if my MMR is higher than my rank? ›

MMR is a giant ladder consisting of all players, and no two players can hold the same spot. In general: If your MMR is higher than your rank, you'll gain more RR on wins than you lose on losses. If your MMR is even with your rank, you'll gain and lose closer amounts of RR for wins and losses.

What rank is 3600 MMR? ›

ServerAmericasKorea
Diamond 13840 - 40403960 - 4320
Diamond 23640 - 38403600 - 3960
Diamond 33440 - 36403240 - 3600
Platinum 13347 - 34403120 - 3240
14 more rows

What rank is 2600 MMR? ›

Bronze: 1,600 - 2,099 MMR. Silver: 2,100 - 2,599 MMR. Gold: 2,600 - 3,100 MMR. Platinum: 3,200 - 4,099 MMR.

What is the best rank in Rocket League? ›

There are currently nine rank titles in Rocket League, with another four divisions within each rank. That means that, in total, there are 23 total ranks in the game - including Unranked and the top-level of Supersonic Legend (neither of which have divisions).

What rank is 1000 in Rocket League? ›

The last level title, "Rocket Demigod," is reached at level 1000. Starting at level 20, you need 20000 XP points to level up. The requirement does not rise exponentially from there.

Can your rank go down in Rocket League? ›

Your Rocket League rank is generally determined by your MMR (match-making rank) which will go up or down based on a ranked win or a loss.

What MMR is Champ 1? ›

Champion 1: 1075-1195. Diamond 3: 995-1075. Diamond 2: 915-995. Diamond 1: 835-915.

How is League MMR calculated? ›

The MMR system determines a player's skill level based on their performance, win-loss ratio and the skill level of their opponents. Better . About equal LP gains/losses : MMR = Rank. If you are winning about the same amount of LP in victory as you lose in defeat, that means your MMR .

How is hidden MMR calculated? ›

The rank rating is your visible rating, which increases when you win and decreases when you lose. Valorant MMR is a hidden rating that is a mathematical representation of your individual performance. The algorithm evaluates how you play using various parameters. Actually, that's the meaning of MMR in Valorant.

How many MMR per win? ›

The concept is straightforward: a player receives or loses 30 MMR for each solo victory or loss, and 20 MMR for each party win or loss.

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